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Messages - Vbitz

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DotNet / Drawing a Image with a RenderWindow
« on: February 15, 2011, 08:21:14 am »
Quote from: "Laurent"
Sprites are made for this. Why don't you want to use them?


I do not want to use them because the engine I am making is using wrappers to make developing new content faster, a sprite would introduce another dependency to the end developer unless I wrote a wrapper that reimplements most of your functions, I want to keep any engine specific code into one or 2 classes so I can adapt to other renderers with less work.

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DotNet / Drawing a Image with a RenderWindow
« on: February 15, 2011, 07:52:11 am »
Is there any way I can draw a image with creating a new sprite?
Something like RenderWindow.Draw(Image img, float x, float y, float scalex, float scaley)

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