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Window / Connecting gamepad while SFML window is open
« on: February 20, 2011, 12:17:27 pm »
I was just doing some quick tests on input in SFML with a 360 wireless controller, and I noticed that I don't get any return values from sf::Input unless the controller is turned on before the program starts.
I had a quick scan through the code and it looks like this is the expected behaviour.
Is there any chance the SFML would handle connecting joysticks while the window is open in future?
I had a quick scan through the code and it looks like this is the expected behaviour.
Is there any chance the SFML would handle connecting joysticks while the window is open in future?