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Audio / When the Stream Stops.....
« on: March 02, 2011, 11:47:53 pm »
Thanks again for the fast reply.
When the stream stops, I try to check for the status after supplying new data and change it to Playing Status by calling Play().
This action causes the resulting Audio Output to have a tick-sound at the very start of each call to Play() ( where the data supply stops for a short term ), which in turn confuses the Noise Reduction Group.
So using the temporary solution mentioned previously, allows me to avoid calling Play(), thus no tick-sound in the Audio Output.
Note: The received Audio Data (sdata) corresponds to RF with LSB, USB, FM, or AM modulation for now. And you're right concerning the OnSeek() function. And why is OnStart() removed in 2.0?
Thanks in advance for your help.
When the stream stops, I try to check for the status after supplying new data and change it to Playing Status by calling Play().
This action causes the resulting Audio Output to have a tick-sound at the very start of each call to Play() ( where the data supply stops for a short term ), which in turn confuses the Noise Reduction Group.
So using the temporary solution mentioned previously, allows me to avoid calling Play(), thus no tick-sound in the Audio Output.
Note: The received Audio Data (sdata) corresponds to RF with LSB, USB, FM, or AM modulation for now. And you're right concerning the OnSeek() function. And why is OnStart() removed in 2.0?
Thanks in advance for your help.