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SFML projects / [LD48 #31] Dodge Pong (made with DSFML)
« on: December 08, 2014, 06:28:53 pm »
I'm participating Ludum Dare this month with a game made in DSFML (D programming language binding of SFML)
You should check it out! There seems to be a consensus that it's fun, addicting, and hard, and the only critique I got so far is that it doesn't feature highscores. The game was made entirely with DSFML. No other library was used for graphics/audio/physiscs/collision detection/etc.
Windows binaries: https://dl.dropboxusercontent.com/u/35494429/DodgePong.zip
Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8754
You should be able to run it in linux/mac and I actually got it running in Ubuntu, but I don't have experience packaging/distributing software in those platforms so I don't have an archive for you
If I figure out how to make a package for them I'll post them here, meanwhile you can still download the source code and try to get it running yourself. (you'll need DUB, DMD and DSFML)
You should check it out! There seems to be a consensus that it's fun, addicting, and hard, and the only critique I got so far is that it doesn't feature highscores. The game was made entirely with DSFML. No other library was used for graphics/audio/physiscs/collision detection/etc.
Windows binaries: https://dl.dropboxusercontent.com/u/35494429/DodgePong.zip
Ludum Dare page: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8754
You should be able to run it in linux/mac and I actually got it running in Ubuntu, but I don't have experience packaging/distributing software in those platforms so I don't have an archive for you
If I figure out how to make a package for them I'll post them here, meanwhile you can still download the source code and try to get it running yourself. (you'll need DUB, DMD and DSFML)