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Window / sf::Input& Input; Use within a class.
« on: March 22, 2011, 11:09:00 pm »
You Sir require Kudos. Thank you for the quick reply and it has done the job spectacularly, it was something trivial after all!
Will,
Will,
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const sf::Input& Input = App.GetInput();
ServerSocket.SetBlocking(0);//Make sure it doesn't hang.
sf::IPAddress ConnectionAddress;
sf::SocketTCP Connection;
if (ServerSocket.Accept(Connection,&ConnectionAddress) == sf::Socket::Done)
{
sf::SocketTCP ServerSocket
sf::IPAddress Address;
sf::SocketTCP Connection;