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Messages - krux

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General / joysticks with more than 7 axis
« on: March 25, 2011, 03:05:05 pm »
Hi
actually i am not using SFML, but I maybe someday i might use it. My question belongs to the limitations of supported Joysticks. If SFML really wants to support many platforms, than it should consider to support input devices such as the PS3 controller. This controller has one axis for nearly all buttons. Even the digital pad on the left has analog sensors. Over all the controller has 14 Axis plus 4 from the motion sensor making 18 axis.

Is there any interest to support this high number of axis within the API. I know it is impossible to support this under windows. But in my opinion this is not a reason to ban this feature from the API. Having many platform specific features in the API helps to exploit the target platforms better, so in the end it raises the quality of games.

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