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Graphics / Re: 'Slow' performance - what am I doing wrong?
« on: May 28, 2014, 09:35:32 pm »
Jeez, Nexus.. I was looking at Thor and was about to edit my post with; "Or I could grab Thor and use that. Well, guess I'll try out Thor then.
The main reason I asked was because I don't know how well the transformations should be handled. Like, I can figure it out, but I'm not always sure I get it a 100 per-cent correct.
Well, I guess I'll try looking at resource caching and see if that improves performance.
Thank you all for fast and very useful replies
Edit: Just for testing; changed the sf::Texture to sf::Texture* in the Mesh class.. Now it uses 0.0002 sec per frame, in debug. Btw; how is SFML for drawing on a terminal server to clients? Like Windows Server 2008? I suddenly got the idea of implementing a renderer for work that uses SFML and the other one uses.. GDI+
The main reason I asked was because I don't know how well the transformations should be handled. Like, I can figure it out, but I'm not always sure I get it a 100 per-cent correct.
Well, I guess I'll try looking at resource caching and see if that improves performance.
Thank you all for fast and very useful replies
Edit: Just for testing; changed the sf::Texture to sf::Texture* in the Mesh class.. Now it uses 0.0002 sec per frame, in debug. Btw; how is SFML for drawing on a terminal server to clients? Like Windows Server 2008? I suddenly got the idea of implementing a renderer for work that uses SFML and the other one uses.. GDI+