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Window / sf::Window::GetFrameTime() returns 0
« on: April 27, 2011, 10:01:14 pm »Quote from: "Laurent"
So your program runs actively for a significant amount of time, and the clock still returns 0 second elapsed??
Yes, it did.
I switched to the latest SFML2 version( the one I was using before had been a few months old ) and it seems like it's now doing the job. I propably somehow messed up my previous SFML2 download.
Thanks for your help!