Recompiling SFML is explained at the end of the tutorial for Visual C++.
The forum is also full of useful information, especially someone posted video tutorials. And maybe even precompiled libraries.
Thanks for the response.
I had already moved on to the next tutorial as I did not have any problems by the time I had completed the first one, so I wasn't even looking at the correct tutorial at that point. Also I searched quite a bit for recompiling, but I never came across that section as it isn't titled recompiling and nowhere does it have that word"recompile" or "recompiling" in it. The point I am getting across is that while I tried searching ahead of time, I couldn't quite help myself because I wasn't too sure what I was looking for... I don't want to come across someone who is coming here to ask questions as soon as I have a basic one, but at the same time I have been stuck on what I know is very basic stuff without being able to figure it out and it is very frustrating for me.
(Hopefully I am not coming across as rude. If I am in any way, I apologize and don't intend to be)
The problem I am having now is that there is no build folder in my SFML 1.6 folder which I downloaded from this site. I have downloaded it a few times on different occasions to be sure, but still there is no build folder (I only have extlibs, include and lib). I really just don't know what to do about this problem. I've searched this site, I've googled... but I just don't know...
Also looking one step ahead if I can get past all this, you say to open SFML.sln (I assume you mean in Visual Studios) and then choose the configuration... how exactly do I choose? Also, would choosing all of them be a good idea? It may be obvious once I get there, but right now looking at the instructions it doesn't seem to explain it. Maybe I will just worry about that when I get there though.
Thanks again for the help.