Hello! I have created a renderwindow in my program with App(sf::VideoMode(800, 600, 32), "SFML Window"); How can i get its handle (i need it to use in some winapi functions)?
Hello! I am trying to compile samples from SFML 1.6 and have got a problem. My Visual Studio compiles samples correctly (and if i run them from anywhere (for ex. Total commander), they work ok). But when i push F5 in VC++, window of project just blinks and fades away, while VC++ reports to me that it has ended with 0x1 code. Any suggestions? :?: