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Graphics / sf::Texture bind
« on: October 11, 2011, 10:46:59 pm »
Is this function slow and should not be used? I just switched over a little texture manager over I made that used GLuints to store the textures and what not to use sf::Texture and now instead of doing glBindTexture I do texture->Bind();
I see about a 10% increase in my CPU usage, before about 8-12% now 22-28%.
I may have done something wrong , I'm going to look over everything once again. I'll edit this post with updates.
I see about a 10% increase in my CPU usage, before about 8-12% now 22-28%.
I may have done something wrong , I'm going to look over everything once again. I'll edit this post with updates.