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Graphics / Re: How to use RenderTarget?
« on: September 15, 2012, 10:31:26 am »
Thanks, I solved it.
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G:\CBprojects\PazookaCB\ingame.h|29|error: cannot declare field 'InGame::RT' to be of abstract type 'sf::RenderTarget'|
G:\SFML-2.0-rc\include\SFML\Graphics\RenderTarget.hpp|52|note: because the following virtual functions are pure within 'sf::RenderTarget':|
G:\SFML-2.0-rc\include\SFML\Graphics\RenderTarget.hpp|206|note: virtual sf::Vector2u sf::RenderTarget::getSize() const|
G:\SFML-2.0-rc\include\SFML\Graphics\RenderTarget.hpp|345|note: virtual bool sf::RenderTarget::activate(bool)|
||=== Build finished: 1 errors, 0 warnings ===|
The application or DLL on path\MSVCR100.dll is an unvalid Windows-copy
Have you tried with your own DLLs (the ones installed in your C:\Windows folder)?
Have you tried with the official "Visual C++ 2010 redistributable package" from Microsoft website?
The procedure entry point ??1_NonReentrantPPLLockHolder@details@concurrency@@blaball
cout not be located in the dynamic link library MSVCR100.dll