Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cordr81

Pages: [1]
1
General / Menu system suggestions
« on: June 29, 2011, 01:27:59 am »
Great links, thanks.  That tutorial is a huge shortcut to the general idea I envisioned having to do myself.  Nice thing about that is you can do some really slick looking buttons depending on the pictures you make.

GWEN looks promising, unfortunately the examples were compiled for Windows.  It does look to have an Xcode source setup though, so I may try get that working.

Either one will save me loads of time over what I envisioned having to do from scratch, thanks again!

2
General / Menu system suggestions
« on: June 29, 2011, 12:36:00 am »
I did a few cursory searches and found no great answers, so I figured I'd just post the question.  Does anybody have any suggestion on an easy way to build menu systems for SFML?

I figure I can create something manually if need be, as my menu interaction is limited to a few screens and the nifty Text support is already provided.  However, has anybody else come up with some more elegant solutions?

3
General / General Game Programming Advice
« on: June 29, 2011, 12:31:34 am »
Quote
Another little thing I have, is that I got my hand on an Android phone yesterday, and I've been dying to make games on that, but is it worth playing around with SFML first to get my head around further game development, or just go right ahead and start getting my head around Android Game Development now

I'd say it's most important to answer that question for yourself before deciding anything else.  If your ultimate goal is Android development I'd just start on that.  The learning curve my be more steep if you're less familiar with the technologies, but there's going to be a lot more of the types of guides and tutorials with the sheer popularity of the platform.

Don't get me wrong, I just started playing with SFML and love it and plan on continuing to use it, but if mobile app development is your goal, SFML doesn't fit in real well from what I know so far.

4
General discussions / Xcode 4 SFML 2 Installation woes
« on: June 20, 2011, 12:48:28 am »
Success, thanks!

5
General discussions / Xcode 4 SFML 2 Installation woes
« on: June 19, 2011, 11:27:33 pm »
I'm having trouble getting my installation working right.  Admittedly I'm new to OS X and Xcode, so I'm sure the problem is between the monitor and the chair.  Most of my experience lies with Windows, MSVC and C++.   I've been flipping between the 1.6 tutorials and 2.0 build instructions and am stuck now.

Here's where I'm at:
-Got the 2.0 version from the git repository
-Followed instructions to compile it and successfully compiled with Cmake
-I moved the templates from the 2.0 git repository over into Xcode
-I create a new "SFML Application" project
-try to build and it complains about SFML/Graphics.hpp missing
-Add sfml/include directory to "header search Path" ("/Users/droc/Dev/sfml/include" for me)
-Try to build again and get error "ld: library not found for -lsfml-system-d"
-Copy my built debug libraries to "/Library/Frameworks'
-Add  those to the "Linked Frameworks and Libraries" in Xcode
-At that point it says the build succeeded, but it fails to run, giving me this and nothing pops up:

"warning: Unable to read symbols for libsfml-system-d.dylib (file not found).
warning: Unable to read symbols from "libsfml-system-d.dylib" (not yet mapped into memory).
warning: Unable to read symbols for libsfml-window-d.dylib (file not found).
warning: Unable to read symbols from "libsfml-window-d.dylib" (not yet mapped into memory).
warning: Unable to read symbols for libsfml-graphics-d.dylib (file not found).
warning: Unable to read symbols from "libsfml-graphics-d.dylib" (not yet mapped into memory).
warning: Unable to read symbols for libsfml-audio-d.dylib (file not found).
warning: Unable to read symbols from "libsfml-audio-d.dylib" (not yet mapped into memory).
warning: Unable to read symbols for libsfml-network-d.dylib (file not found).
warning: Unable to read symbols from "libsfml-network-d.dylib" (not yet mapped into memory).
[Switching to process 4416 thread 0x0]
dyld: Library not loaded: libsfml-system-d.dylib
  Referenced from: /Users/droc/Library/Developer/Xcode/DerivedData/SFMLtest-goveuakpsknzcmekfidwdvnkdxxi/Build/Products/Debug/SFMLtest.app/Contents/MacOS/SFMLtest
  Reason: image not found"

Any idea what I'm doing wrong?  This looks like a great library and I'm looking forward to using it.  Thanks in advance for any help.

Pages: [1]
anything