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Graphics / Fast collision detection ideas
« on: July 21, 2008, 07:15:50 pm »
Hello,
first, many thanks for your interesting answers.
I think I will pick up the hashmap idea for now; seems to be easy and effective - later I'll try to make it with a quadtree.
A 'problem' with physics engines is that I'm using DSFML, so I can only use already ported engines or engines that are written in C.
Could I use chipmunk for this, too?
Edit: My project is 2d-only, right
first, many thanks for your interesting answers.
I think I will pick up the hashmap idea for now; seems to be easy and effective - later I'll try to make it with a quadtree.
A 'problem' with physics engines is that I'm using DSFML, so I can only use already ported engines or engines that are written in C.
Could I use chipmunk for this, too?
Edit: My project is 2d-only, right