Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CookiePusherPro

Pages: [1]
1
Graphics / Trying to draw sprites, but they appear white.
« on: July 02, 2011, 01:38:12 am »
So I have class tykk:

public:

Code: [Select]
public:
tykk(void);
~tykk(void);
void drawIt(sf::RenderWindow&);

sf::Image a;
sf::Sprite pilt;

tykk::tykk(void)
{
a.LoadFromFile("aare.png");
pilt.SetImage(a);
}
void tykk::drawIt(sf::RenderWindow& rw){

rw.Draw(pilt);

}


class kaart:

Code: [Select]
class kaart
{

public:

tykk sisu[60][40];
kaart(int,int);
kaart(void);
~kaart(void);
};

kaart::kaart()
{

int a;
tykk b;

for(int i=0; i<60;i++){
for(int j=0; j<40;j++){

a = sf::Randomizer::Random(1,4);
if(a==1){
tykk b;
sisu[i][j]=b;

}







}
}
}






and in main i have:

Code: [Select]

sf::RenderWindow a(sf::VideoMode(800,600,32),"TT");
kaart krt;
for(int i=0;i<60;i++){
for(int j=0;j<40;j++){
krt.sisu[i][j].pilt.SetPosition(i*15,j*15);
krt.sisu[i][j].drawIt(a);
}
}
a.Display();


I tried to paste only the important parts of code. Im using 1.6. I get no errors, but it doesn't draw the "aare.png", it just leaves everything white.

Pages: [1]