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Graphics / Animation Stops When 2 Keys Pressed
« on: July 03, 2011, 03:01:03 pm »
Here is my delimma I have a player object that animates fine when only one the movement keys is pressed (I use Left, Up, Right, Down) but when 2 of them are pressed together the player moves but stops animating
this is the code
So hopefully someone can help me
If more code is needed ill post it all
this is the code
Code: [Select]
#define keyLeft sf::Key::Left
#define keyRight sf::Key::Right
#define keyUp sf::Key::Up
#define keyDown sf::Key::Down
enum direction {Left, Up, Right, Down};
noMovement = true; //bool
float ElapsedTime = App.GetFrameTime();
if (App.GetInput().IsKeyDown(keyLeft))
{
if (Player.getDirection() != Left)
{
Player.getSprite().Play(6,9);
Player.setDirection(Left);
}
Player.Move(-100*ElapsedTime,0);
noMovement = false;
}
if (App.GetInput().IsKeyDown(keyUp))
{
if (Player.getDirection() != Up)
{
Player.getSprite().Play(3,6);
Player.setDirection(Up);
}
Player.Move(0,-100*ElapsedTime);
noMovement = false;
}
if (App.GetInput().IsKeyDown(keyRight))
{
if (Player.getDirection() != Right)
{
Player.getSprite().Play(9,12);
Player.setDirection(Right);
}
Player.Move(100*ElapsedTime,0);
noMovement = false;
}
if (App.GetInput().IsKeyDown(keyDown))
{
if (Player.getDirection() != Down)
{
Player.getSprite().Play(0,3);
Player.setDirection(Down);
}
Player.Move(0,100*ElapsedTime);
noMovement = false;
}
if(noMovement)
{
Player.getSprite().Stop();
}
So hopefully someone can help me
If more code is needed ill post it all