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Messages - Kalero

Pages: [1]
1
General / Re: AW: App freeze with SFML 2.1
« on: December 07, 2014, 02:29:32 pm »
Try a different driver. GPUs and Linux often don't play well...

I already tested the open source driver, AMD driver from ubuntu package source and the current driver from AMD website.
The problem is only with the this SFML version: http://sfml-dev.org/download/sfml/2.1/

SFML 1.6 and the up to date version from github and all other opengl apps (which I have tested) works fine.

2
General / Re: App freeze with SFML 2.1
« on: December 07, 2014, 11:01:41 am »
Hello,

I test the current state from github and with this I don't have that problem.

3
General / App freeze with SFML 2.1
« on: December 06, 2014, 11:22:11 pm »
Hello,

my app is freezing for some time on my laptop with a Mobility Radeon HD 5430/5450/5470. The window content updates only every ca. 10 seconds. I'm programming under ubuntu 14.04.
on my desktop pc it works perfect. with the sfml examples is the same problem. I have install the newest driver from AMD. a test with glxgears runs perfect and the examples from SFML 1.6 run perfect too.

Is their a known issue with SFML 2.1 on the radeon card and maybe a solution?

thanks and sorry for my bad english.

4
General / segmentation fault by closing
« on: November 10, 2009, 10:39:06 pm »
hello,
if i close the application i become the message segmentation fault.

Code: [Select]
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>

int main()
{
    // Create the main rendering window
    sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");

    // Start game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
                App.Close();
        }

        // Clear the screen (fill it with black color)
        App.Clear();

        // Display window contents on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}


i'am using sfml 1.5 and ubuntu 9.10

know someone what i do wrong?

5
Graphics / [Solved] sf::Image::SetRepeat?
« on: June 11, 2008, 11:41:21 am »
okay, then i use multiples sprites
thank you for the answers.

6
Graphics / [Solved] sf::Image::SetRepeat?
« on: June 11, 2008, 10:47:20 am »
Oh...why not?
Give it a other methode to do it?

7
Graphics / [Solved] sf::Image::SetRepeat?
« on: June 10, 2008, 06:53:58 pm »
I have attempt  very much, but I don't get it to work  :cry:
Can someone give me a little sample, please?
thank you in advance

8
Feature requests / Z order
« on: April 20, 2008, 05:34:29 pm »
Quote from: "tgm"
but then again Z sorting via Z position won't work ;)
Than your exacly at the current position -> you have to render em in the right order^^


Sorry, I don't understand what you mean.
For some times I have do it like this in OpenGL, and it all works fine.

9
Feature requests / Z order
« on: April 19, 2008, 11:16:44 pm »
Quote from: "tgm"
besides there ist a problem with every transparent Sprite.. (zBuffer is either set to the sprites Z, or not) So a half transparent sprite would blow up the entire system..


that is right, but if you disable the Depth Buffer for this time it should be work.

10
Feature requests / Z order
« on: April 19, 2008, 10:04:39 pm »
Quote from: "aisman"
Only if your order will be never changing ;-)

And if it not changing...so iit is easy to work without z-order:
Draw the 'behindest' sprite first...then the next and at least the sprite which is the nearest to you ;-)


I think you have don't complett understand what I have write
If the the order never changing, you don't need everything for the Z-order  :wink:

11
Feature requests / Z order
« on: April 19, 2008, 09:34:03 pm »
Quote from: "eleinvisible"
Adding a Z element would add not necessary complexity to a Simple & Fast Library.


Sorry, but this is not right. Its much easyer, because you must give the sprites only a Z coord and you can draw the Sprites in order how you want....The Graphic Card draw it ever with the right Z-order.

And that is much easyer, as to write a function, what must sort the Sprites, in the right order.  :wink:

12
Feature requests / Z order
« on: April 19, 2008, 06:22:32 pm »
okay, then I do it so.
But I think its a very usefull think ^_^

13
Feature requests / Z order
« on: April 19, 2008, 06:14:39 pm »
I mean this. But I mean, that I dont want sort the Sprites by Software.
I think its easyer, if SFML use intern Depth test, and you can sort the Sprites by a Z Coord.

I hope, you understand, what i mean. my English is terrible ^_^'

14
Feature requests / Z order
« on: April 19, 2008, 05:33:31 pm »
If I doing it by Software, I think it's many work and not good for Performance.

Or can I use only the Depth Buffer from OpenGL and do all other by SFML?

15
Feature requests / Z order
« on: April 19, 2008, 02:22:47 pm »
Hello,
can you integrate in sf::Sprite a Methode for the Z order, please?

It would be very nice ^_^

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