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General discussions / Re: SFML Background and Splash Screens
« on: October 13, 2016, 10:11:46 am »
How can I play those videos using SFML? As far as I know SFML has no means to play them at all.
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General discussions / Re: 50% Discount on SFML e-books!
« on: May 07, 2015, 10:53:08 am »
Just going to the web and selecting SFML Game Development I get 10.59€ prize. If I use sfgde50 code I don't see any change in the price. I am doing something wrong?
Thank you
Thank you
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General discussions / Re: Android and iOS ports available for testing
« on: May 08, 2014, 07:24:49 pm »
My vote for that change to support WAV, OGG and iOS's formats getting rid of libsnd
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General discussions / Re: Future release of SFML 2.2 (feedback needed)
« on: April 11, 2014, 01:05:08 pm »
For me the most important feature of next SFML would be iOS/Android ports. By the way, would those ports allow me to run my SFML game in Raspberry pi?
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General discussions / Re: Android/iOS "Soon"
« on: November 27, 2013, 09:51:23 am »
Wow that's fast. Thank you very much guys!
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General discussions / Re: Android/iOS "Soon"
« on: November 27, 2013, 09:43:00 am »
Is there any gross estimation of when will be released that Android/iOS support? I didn't find anything about that.
Thanks in advance and for SFML!
Thanks in advance and for SFML!
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General / Can compile and execute but can't debug
« on: April 29, 2010, 12:30:07 pm »
Disable Comodo Firewall Defense+. You need to reset your computer.
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General discussions / iPhone Port (in progress)
« on: October 13, 2009, 11:43:22 am »
Is there any improvement in this topic?
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General discussions / iPhone Port (in progress)
« on: April 17, 2009, 10:05:56 am »
Well, what about this?
Extracted from https://devforums.apple.com/message/55119#55119
Perhaps we can call this inside SFML's GetEvent function
Quote
You can use the following to force the processing of events (useful also if your drawng code is taking too much time):
BOOL processedEvent = [[ NSRunLoopcurrentRunLoop] runMode: NSDefaultRunLoopMode beforeDate:[NSDatedistantPast]];
Extracted from https://devforums.apple.com/message/55119#55119
Perhaps we can call this inside SFML's GetEvent function
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General discussions / iPhone Port (in progress)
« on: April 17, 2009, 09:50:09 am »Quote from: "nfries88"
Quote from: "seoushi"sdl redefines main and has the event issues I describe. Threading might be an option however I'm not sure if apple allows it and it would be a pain to do.
iPhoneOS is pretty much a stripped-down OS X, isn't it?
I'd assume it'd allow threading...
I think iPhone OS allows threading, but perhaps apple does not allow an application that uses threads this form.
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General discussions / iPhone Port (in progress)
« on: April 15, 2009, 12:17:17 pm »
But, if I understand correctly, the problem is that you can have a main in iphone, but not process events in this functions because iphone will call some function of yours in order to notify events in a callback fashion. How to handle that without breaking SFML's model?
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General discussions / iPhone Port (in progress)
« on: April 15, 2009, 10:19:48 am »
Hi seoshi
Lest see what says Laurent about this. I like your idea about some standard that warranties absolute portability, but it is not mandatory if you just want to be portable in PC type (windows, mac and linux) platforms
Lest see what says Laurent about this. I like your idea about some standard that warranties absolute portability, but it is not mandatory if you just want to be portable in PC type (windows, mac and linux) platforms
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