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General / SFML Precision (C++)
« on: September 28, 2008, 01:11:31 am »
Does one really need this precision for sprite-placement-management and such?
And I guess that one argument against using doubles instead fo float is
the size where float takes up 4 bytes and doubles uses 8 bytes.
And I guess that one argument against using doubles instead fo float is
the size where float takes up 4 bytes and doubles uses 8 bytes.