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Messages - leonziyo

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Hi guys, well I just finished i game I had been working on for the last month, and I would like to show it to you guys. I have to warn you that it has several error because I am not a professional game developer, this is actually my second game, but I think is worth of showing. It does not have sound sorry about that but I didn't want to spend more time on it. I think the game is what people call platform game, it has sort of a storyline.

well the game consist of a type of robot called Robotone, and well it lands in a space station and has to make his way in the station by fighting different monsters, and there are a few puzzles to complete. The game is pretty short it can be finished in a few minutes (if you can figure out the puzzles quickly).

I developed the graphics by myself and everything on the game, and I made the game using only SFML and some headers included on my compiler. like i said I am not a professional developer so do not expect something perfect.

here is the link it is free of virus so don't worry


http://www.filefactory.com/file/cd31e9e/n/Robotone_1.1v.zip


If you haven't downloaded anything from FileFactory before just open the link and scroll all the way to the bottom and choose Slow Download, unless you are member then choose Fast Download.

if you have problems with the controls or mini games read the NOTE below

NOTE:
I have a little problems with the key controls, they are not well defined what I mean is that sometimes you have to use the arrow keys to move in some menus and sometimes you have to use the W,A,S,D keys to move in other menus, the player ALWAYS moves with W,A,S,D and shoots with J, you can exit some menus with Escape, if not then press Enter, and to pause the game with P, there is a control menu you can access it in the main menu or by pressing P and then accessing the control menu. I;m just warning you because some friends told me they were having problems with the keys, so just remember arrow keys or W,S,A,D ...lol...

VALVE MINI-GAME:
some friends told me they were having  problems completing the first mini-game about a valve pressure competition in level 1... if you have problems read this:


the purpose of the mini-game is to fill the green bar to the top and to avoid filling the red one, if you fill the red one you loose and have to start the game again, now the pressure is indicated by the red marker, the purpose of the game is to keep the marker on the green zone in order to fill the green bar, however if you let the marker go to the red zone the red bar will rapidly fill and you will surely loose the game. now, you can control the pressure by pressing the left arrow or the right arrow the...... the left arrow will let the pressure go(marker will go to the left) and the right arrow will let pressure in(marker will go to the right). now you have to hold the keys pressed, if you want to add pressure hold the right key(do not release it) if you want to remove pressure hold the left key(do not release it)... another thing you should know is that there are random "pushes" of pressure meaning that every 6 seconds a random amount of pressure will be added or subtracted from the marker, that will make it a little bit more difficult.

if you think you are gonna loose press space bar to restart the game.

if you guys have troubles finishing it let me know to help you out.

2
SFML projects / what do i need to publish a game?
« on: August 12, 2011, 04:02:53 am »
hi guys I'm about to finish a game that I've been working for the past few weeks it is a pretty basic game, I didn't use any framework, it was purely made using SFML, all the graphics where made by me, it does not has sound, and I'm not planning on including any sound material. Now, I would like to publish it to get a little bit of feedback from the public, but I'm not sure how to publish it i want to let you guys know i am pretty new in the field of programing, actually this is the second game I'm gonna be developing and I have about 7 months of experience with c++ and well I'm learning everything from the internet. Back to the point what do i need to publish it??? is it OK if i just upload it? or do i need some sort of license ?? any help will be appreciated.

now do i need to include a read-me file or something like that if so, how can i create one i mean i have no idea what is is suppose to be in a read-me file but I've seen that all game usually have one.

3
Graphics / can't draw sprite to screen
« on: July 23, 2011, 08:11:21 pm »
hi, can anybody tell me why this code is not working, it compiles but it crashes it only says that the game.exe stopped working and then i got to close it here is the code

Code: [Select]
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>

int main()
{

sf::RenderWindow mainW(sf::VideoMode(800, 600, 32),"lol this doesn't work");
sf::Image myImage;
sf::Sprite mySprite;


if(!myImage.LoadFromFile("lol.tga"))
std::cout << "error loading "<< std::endl;
else
std::cout << "load successful" <<std::endl;

mySprite.SetImage(myImage);
mySprite.SetPosition(50.f,20.f);

while(mainW.IsOpened())
{
sf::Event myEvent;
while(mainW.GetEvent(myEvent))
{

if(myEvent.Type == sf::Event::Closed)
mainW.Close();

if((myEvent.Type == sf::Event::KeyPressed) &&(myEvent.Key.Code == sf::Key::Left))
mainW.Draw(mySprite);

}

mainW.Clear();
mainW.Display();
}

return EXIT_SUCCESS;
}


i linked like this:

sfml-system-d.lib
sfml-window-d.lib
sfml-graphics-d.lib

and i included SFML_DYNAMIC in the preprocessor....and inlcuded the files to my project in the project folder... i also tried this

sfml-system.lib
sfml-window.lib
sfml-graphics.lib

but none of them work so i'm kind of lost help guys

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