Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - plink

Pages: [1]
1
Python / pysfml2-cython
« on: July 27, 2011, 10:41:16 am »
For the shader example (I'm on GNU/Linux, I forgot to said ^^') , one of the errors was from the blur.sfx, which won't load from the python file. I checked the blur.sfx file, and I converted the integer number in float number, like the edge.sfx file. The second error was indeed because set_texture() was used instead of set_current_texture(). It's work now !
I tried the pong example, but I don't see what's wrong exect that the game lag.
Ok for the doc :D

Thanks again for the binding !

Edit: oh I didn't notice the french topic ^^'

2
Python / pysfml2-cython
« on: July 26, 2011, 09:59:39 am »
Thanks for the project ! A up-to-date binding with sfml 2.0 and the smooth desactivation is working. (yeah !) :3 I'll do some test (everything is working in the examples, exept the shader example... I'll make a topic about it if I can't debug it.) I think it could be great if the worms.py example from the binding pySFML 1.6 will be recoded for the actual binding (I can do it).
Oh and I seen the documentation isn't complete, could I help you to complete it ?  :D

Pages: [1]
anything