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Messages - DarkGlitch

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1
Feature requests / Re: sf::Sprite::FlipX/Y
« on: January 11, 2013, 11:38:29 pm »
I can hope. XD

No seriously, I just thought well if you're gonna change IntRect, which I agree with, why change Sprite when, imo it was perfect.

2
Feature requests / sf::Sprite::FlipX/Y
« on: January 11, 2013, 11:06:29 pm »
Bring this back.

This was the main reason I started using SFML, among other reasons, and now that I'm changing my project over to 2.0 I'm learning about all the things I took for granted in 1.6 that aren't in 2.0

That really made things SIMPLE as SFML is supposed to be and I think that made the Sprite class so freaking sexy.

I know I can just use a negative scale value, but FlipX made it so easy to flip a sprite with just a true or false I could hug Laurent on sight if I lived nearby.

On the other hand, changing IntRect's constructor was genius.

Edit: http://en.sfml-dev.org/forums/index.php?topic=9666.0

I should learn to use the search function. Sorry.

3
General / Re: runtime error I don't understand
« on: December 30, 2012, 08:50:19 am »
Ay dio...

Thanks again. :P

4
General / runtime error I don't understand
« on: December 30, 2012, 02:27:50 am »
Finally got some time to try out 2.0 and I found a tut on DIC I wanted to try out. I compiled and on run this is what popped up:

The Procedure entry point ?onCreate@RenderWindow@sf@@MAEXXZ could not be located in the dynamic link library sfml-graphics-d-2.dll

What does that mean? Thanks for reading.

5
Graphics / Re: Shape doesn't compile
« on: December 17, 2012, 10:46:17 pm »
.....

There is a boolean in sf::Shape that is private. When I use MSVC++ 2010 debug mode I can 'watch' a variable or what have you. The boolean is something like isCompiled or myIsCompiled or some such name and it shows up as false. So I wondered if anyone here might know what that means...obviously not.

As for 2.0 I would use it if there were a tutorial on how to get it up and running. The download page says to "wait until the final version is released, and tutorials are written. " so in an effort to not annoy the piss out of people here, I abstain. Also tutorials I've looked at elsewhere are either incomplete or incorrect, or something on my pc is broke. I set up 1.6 just fine and it works well for me...except for this one occasion.

I wonder when posting links to board rules got started as a way of answering a question. All it seems to do in most cases is annoy the hell out of people. That was a musing, not a flame btw.

6
Graphics / Re: Shape doesn't compile
« on: December 17, 2012, 06:48:59 pm »
What I mean to say is the shape says it isn't compiled.

I just tried to reproduce this but it WORKS when I try it...I'm looking at my code and there are no errors, and I also double checked the doc for 1.6 to make sure I'm not missing anything but it still doesn't show on the screen.

7
Graphics / Shape doesn't compile
« on: December 17, 2012, 06:03:36 pm »
So I'm trying to draw a square on the screen and not only does it not appear, the compiler tells me it has 5 points when I only used the AddPoint function 4 times, and it says it isn't compiled, so I assume that's why it isn't drawing.

Help?

8
Feature requests / Re: Get Sprite Screen position
« on: December 06, 2012, 11:13:58 pm »
I see...

I'm still learning. Thanks for the tips. I haven't started to code a quadtree yet. Still researching how it's done.

9
Feature requests / Re: Get Sprite Screen position
« on: December 06, 2012, 10:50:26 pm »
I was told (somewhere else) that I would need to use a quadtree to handle collision detection, or at least control how often I use the detection function for objects that are currently on the screen in a 2D game. I would need to know where stuff is on the screen, not the world for that, at least that's how I understood it.

I guess I will have to use 2.0 now. No more procrastination for me XD.

10
Feature requests / Get Sprite Screen position
« on: December 06, 2012, 10:59:17 am »
Like the title says. A way to easily retrieve an object/sprite's screen location. This would be invaluable for stuff like making a quadtree. If this already exists, my Google-fu needs work. I have found a way to do it if I'm understanding this topic correctly (http://en.sfml-dev.org/forums/index.php?topic=5846.msg39044#msg39044), however a new function would be very nice. Other than that, SFML is amazing from what I've seen so far. Thanks for reading.

11
General discussions / Joystick Hat?
« on: July 28, 2011, 04:53:40 pm »
Well I for one would like to see a Joystick Hat enum. It would be nice :)

How would one go about obtaining the index for joy hats?

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