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Messages - dydya-stepa

Pages: [1] 2 3 ... 6
1
Graphics / Re: VertexArray
« on: November 21, 2012, 12:30:31 pm »
The number of particles goes back and forth so when number decreases I don't remove the particles from array. So I have always maximum amount in array but track the number of used. And I'm using sf::Vertex.

2
Graphics / Re: VertexArray
« on: November 21, 2012, 11:49:43 am »
What I found with VertexArray is that it's static so to speak. For my particle system I had to create my own vertex array implementation which reuses already allocated memory for vertex array. So I don't have to allocate it every frame. Is that intended behavior of VertexArray? Which makes it not very useful. As e.g. I might suspect tile engine probably would require also some sort of dynamic allocation. Which probably not that performance bad as with particles.

3
General / Simple Image Encryption
« on: March 19, 2012, 05:00:04 pm »
of course i's not mine. i'm not a game developer :-)

just an advice for all beginner game developers. most end up writing their own vector3 class and then throwing away the idea of becoming a game developer. whether it's just hobby or anything else.

4
General / Simple Image Encryption
« on: March 19, 2012, 02:34:24 pm »
i suggest you to finish your game first. anyway i don't think anyone will want to look into your images.

1) It's just crap - face it.
2) If you make angry birds or plans vs zombies. Nobody will even try to use your images as you'll sue them

Don't waste time and make your game. There's 1000s ways to learn c++ without that.

Because 1000s of people like you are wasting their time instead of making games - there are still almost no good games produced with sfml.

5
General discussions / why sfml is not on the wikipedia ?
« on: March 16, 2012, 04:55:55 pm »
why?

6
System / How to handle language switch? (Ctrl+Shift or Alt+Shift)
« on: March 13, 2012, 02:54:48 pm »
1) I was actually testing it on Windows 7 and it didn't work. That's how a found that issue

2) You mean now the latest SFML contains this fix ? Or I should do it myself if i need to

7
Graphics / Better FPS drawing 10.000 sprite
« on: March 10, 2012, 11:23:13 am »
i want to hear why are you doing this test. this sounds completely useless. what are going to do with the result when you finally measure your fps?

8
System / How to handle language switch? (Ctrl+Shift or Alt+Shift)
« on: March 07, 2012, 03:12:58 pm »
I'm talking only about Windows.

Heh, and I'm running fullscreen  :) . So hard to do something with the window.

9
System / How to handle language switch? (Ctrl+Shift or Alt+Shift)
« on: March 07, 2012, 11:34:42 am »
Want to improve my text box so a user can decide in what language to type. So far seems like sfml doesn't handle language switch by default - nothing happens and i'm always with my system default language.

10
System / How to disallow all but text characters for all languages?
« on: March 05, 2012, 07:56:03 pm »
good idea. does sfml support this ? can I use sfml's evt.Text.Unicode with c/c++ build in functions?

11
System / How to disallow all but text characters for all languages?
« on: March 05, 2012, 06:58:19 pm »
isn't that for english only? i want ALL languages as stated in the name of the topic

http://en.wikibooks.org/wiki/Unicode/Character_reference/0000-0FFF

3rd an 4th section contain also crappy characters.

12
System / How to disallow all but text characters for all languages?
« on: March 05, 2012, 06:01:31 pm »
I want to allow only text characters for a textbox. How can I filter out all the other characters from evt.Text.Unicode. I'm talking about commas, semicolons and so on.

13
SFML projects / Thor C++ Library – An SFML extension
« on: March 05, 2012, 09:18:54 am »
cool, what about double mouse click ?

14
General / should i use inline functions?
« on: February 28, 2012, 02:11:09 pm »
should i use inline function or the compiler will take care of it?

i noticed sfml code doesn't use it a lot

15
SFML projects / Thor C++ Library – An SFML extension
« on: February 26, 2012, 12:51:04 pm »
is it possible to catch events like Shift+P or Alt+F4 with thor event system?
If yes, can you provide a sample how that would look like.

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