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Graphics / Font drawing gives GL_INVALID_VALUE[Fixed?]
« on: August 08, 2011, 07:28:07 pm »
for those who also get this somehow, I think I found a solution.
RenderWindow has methods called "saveGLStates" and "RestoreGLStates", which you have to use when mixing raw openGL commands and the sfml drawing commands. Just use them and you'll be fine. Or something.
Bye!
RenderWindow has methods called "saveGLStates" and "RestoreGLStates", which you have to use when mixing raw openGL commands and the sfml drawing commands. Just use them and you'll be fine. Or something.
Bye!