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Graphics / Re: sf::RenderTexture problems.
« on: March 14, 2014, 01:17:54 am »
I suppose a problem with copying the texture from the RenderTexture.getTexture to a Texture... it's copying the texture, on slower cards, it's SLOW.
I hadn't noticed initially, because it was only doing the opteration on startup, but my procedure locks up the rendering by a whole second while it creates 12 sprites less than 100x100 in size.
I hadn't noticed initially, because it was only doing the opteration on startup, but my procedure locks up the rendering by a whole second while it creates 12 sprites less than 100x100 in size.