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Messages - urzq

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Thanks for this reply, indeed it's a god idea ;)
BUT... inside this virtual window xp, will I get an access to my project's files ?
I'll try to take a look at it ;)

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Hello everyone !

TLDR; -> see below :p

For a quick introduction, because this is my first post here, I'm a french student, and I come from the java's world. I have 2 goals here with SFML.
   > learn "in depth" the C++ language.
   > have fun by creating a simple zelda-like game ;)
Ho, and I fallowed a couple of tutorials, sfml seems to be, as you can except from its name, a really simple library :D

TLDR MARK : So, this is my problem :
I'd like to develop with code::blocks on linux, and distribute my game for linux AND windows. What is the easiest way to do it ?

I would like something like this : On my code::block installed on linux, I export a file system, and then, I would be able to grab this file system on my code::block installed on windows, then, hit my build button, and done (ie: no struggle with makefile)

I hope this is clear ... >_< And thanks in advance ;)

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anything