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Messages - soren

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1
General / Failed To Open Audio Device (OS X Lion / SFML2.0)
« on: October 04, 2011, 12:30:56 am »
I downloaded the 2.0 source, used CMake to build with: Examples/Frameworks/Shared_libs/Templates checked.  Framework_prefix is /Library/Frameworks.

ran make & sudo make install

Started up Xcode, checked use frameworks. Template built successful.  Ran it and got this error.

The rest of the program still runs tho (image&text. esc closes it)

Code: [Select]
This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys002
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-system.framework/Versions/2.0.0/sfml-system (file not found).
warning: Unable to read symbols from "sfml-system" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-window.framework/Versions/2.0.0/sfml-window (file not found).
warning: Unable to read symbols from "sfml-window" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-graphics.framework/Versions/2.0.0/sfml-graphics (file not found).
warning: Unable to read symbols from "sfml-graphics" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-audio.framework/Versions/2.0.0/sfml-audio (file not found).
warning: Unable to read symbols from "sfml-audio" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-network.framework/Versions/2.0.0/sfml-network (file not found).
warning: Unable to read symbols from "sfml-network" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/SFML.framework/Versions/2.0.0/SFML (file not found).
warning: Unable to read symbols from "SFML" (not yet mapped into memory).
[Switching to process 46757 thread 0x0]
Failed to open the audio device


Built with OpanAL.Framework Hiura uploaded not too long ago. As it was giving errors with the original one.

2
General / Compiling Template Error
« on: September 22, 2011, 03:17:24 pm »
Where can I acquire openal?  

The one that I had prior was in /Library/Frameworks/OpenAL.framework which installed with xcode I imagine.

3
General / Compiling Template Error
« on: September 22, 2011, 02:52:56 am »
Code: [Select]
ld: library not found for -lsfml-system-d
Command /Developer/usr/bin/clang++ failed with exit code 1


Running SFML 2 on OS X Lion. Built via makefile with cmake.


edit:

Recompiled with cmake and set CMAKE_BUILD_TYPE to Debug and ran again. And it seems to work now.

Though, I'm getting:

Code: [Select]
An internal OpenAL call failed in SoundStream.cpp (350) : AL_INVALID_OPERATION, the specified operation is not allowed in the current state
An internal OpenAL call failed in SoundStream.cpp (355) : AL_INVALID_OPERATION, the specified operation is not allowed in the current state
An internal OpenAL call failed in SoundStream.cpp (277) : AL_INVALID_OPERATION, the specified operation is not allowed in the current state
An internal OpenAL call failed in SoundSource.cpp (64) : AL_INVALID_OPERATION, the specified operation is not allowed in the current state


When I actually do run the program. :\

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anything