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Messages - Delarock

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General discussions / And for my birthday I wish...
« on: March 01, 2012, 11:44:51 pm »
May I ask if the new naming convention is already up?

2
General discussions / New graphics API ready
« on: January 20, 2012, 06:21:09 pm »
Ah, thanks.

Never used sf::VertexArray because sf::Sprite is kind of easy for use, hope that vertex array too...
I am not sure if I understand well, but couldn't the (almost) same fps be achieved by using release versions of SFML libraries in debug mode? (guess it wont work that way :/).
Or something like that? Like "I trust SFML, debug only my code"?

3
General discussions / New graphics API ready
« on: January 20, 2012, 06:11:39 pm »
I asked, because I dont have code for that I did before and I dont have SFML compiled and that stuff...
I just only want to know if its faster than 1.6 already and if debug FPS almost == release FPS. Or if I should wait more, before using SFML again.

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General discussions / New graphics API ready
« on: January 20, 2012, 03:11:38 pm »
Hello, I asked about a half year ago.

Quote

Is it possible to use debug mode, but do not debug graphics code (or what is it making so slow) ?

 I use text/graphics a lot in my project, and that drops my FPS to 1-2 in debug mode, but 60+ in release. I of course would like to debug my actual "working" code and not SFML graphic library (which is working fine  ).


and got this answer from Laurent

Quote

The new graphics API should be much faster in debug mode, there could even be almost no difference.


So my question now, is it already that fast? :)
And how much faster do you think it is?
I don't have good code for compare now, so I cant test it.

Thanks

5
General discussions / SFML 2 Release?
« on: September 23, 2011, 12:21:57 pm »
Is it possible to use debug mode, but do not debug graphics code (or what is it making so slow) ?

I use text/graphics a lot in my project, and that drops my FPS to 1-2 in debug mode, but 60+ in release. I of course would like to debug my actual "working" code and not SFML graphic library (which is working fine :) ).

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anything