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General / Precompiled SFML 1.6 for 64 Bit Windows
« on: November 30, 2011, 12:04:51 pm »
compiling yourself isn't that hard. you have to compile your own projects don't you? same same.
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$ cd ~
$ git clone https://github.com/SFML/SFML.git
cout<< temp << endl;
spr[0].SetPosition(0,temp); //it isn't working!
Thanks for all your work guys, you're amazing
if((input.GetMouseX()>=Tr.x && input.GetMouseX()<=Bl.x) && (input.GetMouseX()>=Bl.y && input.GetMouseY()<=Bl.y))
topLeftCorner=BALLOONS[loop].GetPosition();
bottomRightCorner.x=topLeftCorner.x+50;
bottomRightCorner.y=topLeftCorner.y+65;