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Feature requests / Re: Vulkan Support
« on: March 11, 2017, 06:15:47 am »
I think sf::Window should have a constructor for a good plain vulkan-ready window.
I sure can get a window handle and create vulkan surface on sfml-window... but there's something off.
I compiled Sascha Willems's vulkan triangle sample and modified it to make sf::Window it's surface.
The original version had fps like ~1700 while sf::Window had ~250.
Tying the surface with GLFWwindow had high fps too. (oh and that had glfw vulkan defines defined)
I don't know if it's the opengl-context that drops the fps or what. But i guess it wouldn't be a big job to make one window that likes vulkan.
Oh and that comparison was tested with win10, intel igpu.
I sure can get a window handle and create vulkan surface on sfml-window... but there's something off.
I compiled Sascha Willems's vulkan triangle sample and modified it to make sf::Window it's surface.
The original version had fps like ~1700 while sf::Window had ~250.
Tying the surface with GLFWwindow had high fps too. (oh and that had glfw vulkan defines defined)
I don't know if it's the opengl-context that drops the fps or what. But i guess it wouldn't be a big job to make one window that likes vulkan.
Oh and that comparison was tested with win10, intel igpu.