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Messages - hardan

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1
General / Failed To Open Audio Device (OS X Lion / SFML2.0)
« on: October 04, 2011, 09:11:22 am »
i have the same problem!
when i try to do a simple window. when i compile a window appears but its all locked up and then the pointer starts to spin(like it does when it loads)
when i hit escape or press the close button it doesnt go away until i hit stop in xcode.
i use sfml 1.6 btw
Code: [Select]

This GDB was configured as "x86_64-apple-darwin".
tty /dev/ttys000
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-audio.framework/Versions/A/sfml-audio (file not found).
warning: Unable to read symbols from "sfml-audio" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-graphics.framework/Versions/A/sfml-graphics (file not found).
warning: Unable to read symbols from "sfml-graphics" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-network.framework/Versions/A/sfml-network (file not found).
warning: Unable to read symbols from "sfml-network" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-system.framework/Versions/A/sfml-system (file not found).
warning: Unable to read symbols from "sfml-system" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sfml-window.framework/Versions/A/sfml-window (file not found).
warning: Unable to read symbols from "sfml-window" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/SFML.framework/Versions/A/SFML (file not found).
warning: Unable to read symbols from "SFML" (not yet mapped into memory).
warning: Unable to read symbols for @executable_path/../Frameworks/sndfile.framework/Versions/A/sndfile (file not found).
warning: Unable to read symbols from "sndfile" (not yet mapped into memory).
[Switching to process 2056 thread 0x0]
kill
quit
Program ended with exit code: 0

2
General / SFML 1.6 XCODE 4.1 installation
« on: October 03, 2011, 07:41:43 pm »
yeah i know i was a bit short but i was in a hurry.
but it works now!
i had to link binaries.
on the side there you projectname is you go to target ->build phases and there you drag your frameworks to that link binary with kibrarys.

hopefully this can help someone in the future.


Quote from: "Hiura"
http://www.sfml-dev.org/tutorials/1.6/start-osx.php , read ยง Installing SFML (skip Xcode template part - they are not compatible with Xcode 4). Then it works the same way as with other frameworks (create a default C++ project to start our own one). Read apple documentation about Xcode/frameworks for further information.

If "errors" persist come back here and tell us exactly what you did and what doesn't work. Please be more precise than "it doesn't work" otherwise we won't be able to help you.

3
General / SFML 1.6 XCODE 4.1 installation
« on: October 03, 2011, 06:15:49 pm »
been googling for some time now with bad results.
followed SFML guides from many places the "offical" one to but it wont work.

i copied the /lib64 to /library/frameworks but it wont compile
do i need to change som settings or do i just need to paste it there?
theres a SFML folder /include/SMFL with .hpp files and directoris. where do i paste that?
should i paste the entier folder somewhere?
please write or link to a guide in english or swedish.
regards

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