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Messages - lordolin

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General / Opne-GL acceleration
« on: August 20, 2007, 08:26:22 pm »
Hi there !
I suppose SF has Opne-GL accelerated Sprites etc ?
(since it has build-in rotation etc and is cross-platform this
is my first guess)
regards, Oliver

2
General discussions / namespaces -- my 5 cent
« on: August 20, 2007, 08:20:10 pm »
Hello there,
since this lib is exactly what i have been looking for for quite some time,
I am really interested in making this lib as good as possible.
So here are my 5 (or whatever) cent.
(I am a professional C++ developer and have some experience with this stuff.)
Using namespaces definitely gives the whole thing a more professional appearance . Every major C++ API out there has its own namespaces and if u want this to become the next SDL maybe even used in commercial titles this is absolutely essential.
Of course, there are real, actual, tangible reasons for it:
1. write less if you use "using namespace xyz"
2. avoid collisions, even when using the namespace, by using fully qualified names.
3. it documents intent: If u have namespaces like sf::audio etc it serves well as a form of documentation.
4. makes code more navigable in IDEs.
5. etc. as has been said by others

So plz. do it and do it NOW.

regards, Oliver

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anything