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Messages - fsteff

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1
General / Re: Mobile Development
« on: June 01, 2013, 01:34:06 pm »
Thanks for the fast reply!
How stable is the android version?

2
General / Mobile Development
« on: June 01, 2013, 01:27:57 pm »
I just read at the homepage there will be support for Android and iOS soon.
This would be really useful to me, because I plan to make a multi platform game.
So, what is meant by 'soon' ? Is there already a (non-stable) version?

3
Graphics / Re: modify single pixel(s)
« on: May 06, 2012, 11:29:22 am »
thanks, i´ll try that! ;)

4
Graphics / modify single pixel(s)
« on: May 05, 2012, 07:57:10 pm »
Hi,
I´m actually working on a simple voxel raycasting engine.
I need to set every single pixel seperate.
I actually use SDL for this, but it is much too slow for this -.-
Is there a possibility in SFML to do this faster? I need about 30 fps in full hd.
If not, can you tell me how to do this?

5
Graphics / displays Sprite white[solved]
« on: December 01, 2011, 06:47:28 pm »
thx, there was the problem, now it works fine  :D

6
Graphics / displays Sprite white[solved]
« on: December 01, 2011, 06:43:37 pm »
no... has it to be? if yes, there is the problem...

7
Graphics / displays Sprite white[solved]
« on: December 01, 2011, 06:17:35 pm »
I have following problem:
If I load and want to display a sprite, it is fully white(no image)
I am using SFML 2.0 (built it last week)

here the code:
Code: [Select]
sf::Texture Hintergrundbild;
    if (!Hintergrundbild.LoadFromFile("data/Hintergrund.bmp"))
MessageBox(0,"WORLD::CreateWorld #2\nKonnte Hintergrund.bmp nicht laden!",0,0);
Hintergrund = new sf::Sprite(Hintergrundbild);

LoadFormFile returns true

Later I draw it...
Code: [Select]
Fenster->Draw(*Hintergrund);

"Fenster" is a sf::RenderWindow

I am able to move it around, but it doesn´t display the texture.

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