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Messages - flaynk

Pages: [1]
1
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 06:42:12 pm »
Would it be easier for me to just download VC++ 2008?

2
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 06:35:18 pm »
I have not, where do I put that at?

3
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 05:32:38 pm »
I really want to use SFML, but I can't go any further until I figure out what's going on here. Thanks for your help by the way.

4
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 05:31:26 pm »
This is driving me insane.

I found the video that walks you through compiling SFML in 2010. I did EVERYTHING exactly the same.

I then tried to build the same above code, and now I have errors. What in the world is going on here?

Error is this:

Code: [Select]
1>------ Build started: Project: sfml-test2, Configuration: Debug Win32 ------
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::Display(void)" (?Display@Window@sf@@QAEXXZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::Close(void)" (?Close@Window@sf@@QAEXXZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: bool __thiscall sf::Window::GetEvent(class sf::Event &)" (?GetEvent@Window@sf@@QAE_NAAVEvent@2@@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: bool __thiscall sf::Window::IsOpened(void)const " (?IsOpened@Window@sf@@QBE_NXZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (??0VideoMode@sf@@QAE@III@Z) referenced in function _main
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall sf::Window::~Window(void)" (??1Window@sf@@UAE@XZ) referenced in function __unwindfunclet$??0RenderWindow@sf@@QAE@XZ$0
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: __thiscall sf::Window::Window(void)" (??0Window@sf@@QAE@XZ) referenced in function "public: __thiscall sf::RenderWindow::RenderWindow(void)" (??0RenderWindow@sf@@QAE@XZ)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2001: unresolved external symbol "private: virtual void __thiscall sf::Window::OnEvent(class sf::Event const &)" (?OnEvent@Window@sf@@EAEXABVEvent@2@@Z)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::Create(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (?Create@Window@sf@@QAEXVVideoMode@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@2@@Z) referenced in function "public: __thiscall sf::RenderWindow::RenderWindow(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings const &)" (??0RenderWindow@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KABUWindowSettings@1@@Z)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::Create(void *,struct sf::WindowSettings const &)" (?Create@Window@sf@@QAEXPAXABUWindowSettings@2@@Z) referenced in function "public: __thiscall sf::RenderWindow::RenderWindow(void *,struct sf::WindowSettings const &)" (??0RenderWindow@sf@@QAE@PAXABUWindowSettings@1@@Z)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall sf::Window::SetActive(bool)const " (?SetActive@Window@sf@@QBE_N_N@Z) referenced in function "private: virtual bool __thiscall sf::RenderWindow::Activate(bool)" (?Activate@RenderWindow@sf@@EAE_N_N@Z)
1>sfml-graphics-s-d.lib(Image.obj) : error LNK2001: unresolved external symbol "public: bool __thiscall sf::Window::SetActive(bool)const " (?SetActive@Window@sf@@QBE_N_N@Z)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: unsigned int __thiscall sf::Window::GetWidth(void)const " (?GetWidth@Window@sf@@QBEIXZ) referenced in function "public: virtual unsigned int __thiscall sf::RenderWindow::GetWidth(void)const " (?GetWidth@RenderWindow@sf@@UBEIXZ)
1>sfml-graphics-s-d.lib(RenderWindow.obj) : error LNK2019: unresolved external symbol "public: unsigned int __thiscall sf::Window::GetHeight(void)const " (?GetHeight@Window@sf@@QBEIXZ) referenced in function "public: virtual unsigned int __thiscall sf::RenderWindow::GetHeight(void)const " (?GetHeight@RenderWindow@sf@@UBEIXZ)
1>sfml-graphics-s-d.lib(GraphicsContext.obj) : error LNK2019: unresolved external symbol "public: void __thiscall sf::Context::SetActive(bool)" (?SetActive@Context@sf@@QAEX_N@Z) referenced in function "public: __thiscall sf::priv::GraphicsContext::GraphicsContext(void)" (??0GraphicsContext@priv@sf@@QAE@XZ)
1>sfml-graphics-s-d.lib(GraphicsContext.obj) : error LNK2019: unresolved external symbol "public: static class sf::Context & __cdecl sf::Context::GetGlobal(void)" (?GetGlobal@Context@sf@@SAAAV12@XZ) referenced in function "public: __thiscall sf::priv::GraphicsContext::GraphicsContext(void)" (??0GraphicsContext@priv@sf@@QAE@XZ)
1>sfml-graphics-s-d.lib(GraphicsContext.obj) : error LNK2019: unresolved external symbol "public: static bool __cdecl sf::Context::IsContextActive(void)" (?IsContextActive@Context@sf@@SA_NXZ) referenced in function "public: __thiscall sf::priv::GraphicsContext::GraphicsContext(void)" (??0GraphicsContext@priv@sf@@QAE@XZ)
1>C:\Users\luke.rackliffe\documents\visual studio 2010\Projects\sfml-test2\Debug\sfml-test2.exe : fatal error LNK1120: 16 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

5
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 04:02:53 pm »
Yes, I see that. What do you mean though? I'm a little new to this stuff. Recompile it? Do you mean delete SFML from my computer, then re-download it? I don't understand.

6
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 03:52:44 pm »
Where can I get libs that are compatible with 2010?

7
Graphics / Simple graphics window compilation error
« on: December 08, 2011, 03:46:58 pm »
I have already searched the forum for this answer, but it was no where to be found

The following is my code used
Code: [Select]

#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>

using namespace std;

int main()
{
    // Create the main rendering window
    sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
   
    // Start game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
                App.Close();
        }

        // Clear the screen (fill it with black color)
        App.Clear();

        // Display window contents on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}


When I build it, it returns successful with no errors in the code. When I click RUN, the console shows up fine, but AS SOON AS the window shows up an error box appears. I took a snapshot of this:



I also took a picture of the libraries listed in the linker:



Hopefully you can help. Thanks.

Note: SFML DOES compile UNTIL I add the ".Clear()" function

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