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Messages - Xelvair

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General / Problems installing SFML 2.0
« on: December 09, 2011, 04:20:28 pm »
Alright, got it to work now:
The problem was that I had two seperate MinGW compilers on my pc, the one that came with CodeBlocks, and a seperate one I installed for what ever reason.

The fix was to delete the seperate compiler, and add the directory of the CB compiler to the path variables in windows. Then i just replaced the corrupt .dlls and .as with the newly compiled ones, and now everything is working.

Thank you! :)

~Xelvair

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General / Problems installing SFML 2.0
« on: December 09, 2011, 03:32:47 pm »
Hey, thanks for the quick answer.
These are the settings i used in CMake:


How would I go about testing which .dll it uses, and which one it should use?

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General / Problems installing SFML 2.0
« on: December 09, 2011, 02:55:04 pm »
Hello there, new to this forum.
I've been working with SFML 1.6 for a few weeks now, and some days ago i was offered the opportunity to present a game at my school's open day.

Now unfortunately, SFML 1.6 doesn't work on ATI cards, which I'm pretty sure the school PCs use. Therefore i went to install SFML 2.0 (I also considered jumping to OpenGL straight away, but the deadline's on wednesday, and I don't have the time to learn a new API)

After some smaller problems which i eventually fixed i got the compiled lib files (the .DLL's and the .a files)

The first thing that seemed weird were that the .dll's were about 5 times smaller than the 1.6 ones.

Then I quickly wrote a little program and compiled it, which worked just fine.
But the problem is that it seems to be unable to find some kind of procedure entry in a certain DLL file. I absolutely don't know what I'm doing wrong. Here's a screenshot of m problem:


The error message says that a precedure entry couldn't be found in libstdc++-6.dll

If you guys have any further questions, please ask :)

Thanks in advance, Xelvair

Also, first post. Yay!

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