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Messages - windhl

Pages: [1]
1
Graphics / why can not use "sfSprite"
« on: August 29, 2007, 10:58:41 am »
3k u~~~ :oops:

2
Graphics / why can not use "sfSprite"
« on: August 29, 2007, 10:35:50 am »
I have tried some times

however  :(   it does not work with the static **.a or **-d.a

i use static libs in this order:
Quote

D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-system.a
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-system-d.a
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window-d.a
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics-d.a


but there are too many errors like these:
Quote

  [Linker error] undefined reference to `sfClock::GetElapsedTime() const'
  [Linker error] undefined reference to `sfClock::Reset()'
  ...
  more undefined references to `sfClock::Reset()' follow
  [Linker error] undefined reference to `sfClock::sfClock()'
  ...
  [Linker error] undefined reference to `glBegin@4'
  ...
  [Linker error] undefined reference to `glTexImage2D@36'
  ...
  ld returned 1 exit status




and the compile info is:
Quote

 Default compiler
Building Makefile: "C:\Dev-Cpp\sfml\Makefile.win"
 make...
make.exe -f "C:\Dev-Cpp\sfml\Makefile.win" all
g++.exe main.o  -o "renderwin.exe" -L"C:/Dev-Cpp/lib" -mwindows D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-system.a D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-system-d.a D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window-d.a D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics-d.a  

D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x165):Window.cpp: undefined reference to `sfClock::GetElapsedTime() const'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x173):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x22d):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x26b):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x2ec):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x330):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x3e4):Window.cpp: more undefined references to `sfClock::Reset()' follow
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x1187):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x1265):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x19d7):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x1ab5):Window.cpp: undefined reference to `sfClock::Reset()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x2221):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x29a1):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x3121):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-window.a(Window.o)(.text+0x3871):Window.cpp: undefined reference to `sfClock::sfClock()'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x5ac):Sprite.cpp: undefined reference to `glBegin@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x5c6):Sprite.cpp: undefined reference to `glTexCoord2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x5d5):Sprite.cpp: undefined reference to `glVertex2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x5ea):Sprite.cpp: undefined reference to `glTexCoord2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x5f9):Sprite.cpp: undefined reference to `glVertex2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x60e):Sprite.cpp: undefined reference to `glTexCoord2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x620):Sprite.cpp: undefined reference to `glVertex2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x635):Sprite.cpp: undefined reference to `glTexCoord2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x647):Sprite.cpp: undefined reference to `glVertex2f@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Sprite.o)(.text+0x64f):Sprite.cpp: undefined reference to `glEnd@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x335):RenderWindow.cpp: undefined reference to `glPopAttrib@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x346):RenderWindow.cpp: undefined reference to `glMatrixMode@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x353):RenderWindow.cpp: undefined reference to `glPopMatrix@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x39c):RenderWindow.cpp: undefined reference to `glMatrixMode@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x3a9):RenderWindow.cpp: undefined reference to `glPushMatrix@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x3ba):RenderWindow.cpp: undefined reference to `glPushAttrib@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x4bd):RenderWindow.cpp: undefined reference to `glMatrixMode@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x4ca):RenderWindow.cpp: undefined reference to `glLoadIdentity@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x510):RenderWindow.cpp: undefined reference to `glOrtho@48'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x55d):RenderWindow.cpp: undefined reference to `glEnable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x575):RenderWindow.cpp: undefined reference to `glAlphaFunc@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x589):RenderWindow.cpp: undefined reference to `glEnable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x59d):RenderWindow.cpp: undefined reference to `glEnable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x5b1):RenderWindow.cpp: undefined reference to `glDisable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x5c5):RenderWindow.cpp: undefined reference to `glDisable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x5d9):RenderWindow.cpp: undefined reference to `glDisable@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x5ed):RenderWindow.cpp: undefined reference to `glShadeModel@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x60a):RenderWindow.cpp: undefined reference to `glHint@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x61c):RenderWindow.cpp: undefined reference to `glClearDepth@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x630):RenderWindow.cpp: undefined reference to `glClearStencil@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0xc4c):RenderWindow.cpp: undefined reference to `glViewport@16'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0xd39):RenderWindow.cpp: undefined reference to `glClearColor@16'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0xd49):RenderWindow.cpp: undefined reference to `glClear@4'

D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0xed2):RenderWindow.cpp: undefined reference to `glReadPixels@28'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(RenderWindow.o)(.text+0x43):RenderWindow.cpp: undefined reference to `glGetError@0'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x22a):Drawable.cpp: undefined reference to `glMatrixMode@4'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x237):Drawable.cpp: undefined reference to `glLoadIdentity@0'

D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x251):Drawable.cpp: undefined reference to `glBlendFunc@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x287):Drawable.cpp: undefined reference to `glColor4ub@16'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x2ab):Drawable.cpp: undefined reference to `glTranslatef@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x2d0):Drawable.cpp: undefined reference to `glRotatef@16'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x2f9):Drawable.cpp: undefined reference to `glTranslatef@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Drawable.o)(.text+0x314):Drawable.cpp: undefined reference to `glScalef@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x395):Image.cpp: undefined reference to `glDeleteTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x3dc):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x408):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x434):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x44e):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x48c):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x4b8):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x4e4):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x4fe):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x52e):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x681):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x6ce):Image.cpp: undefined reference to `glTexSubImage2D@36'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x6e8):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x898):Image.cpp: undefined reference to `glGenTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x8b6):Image.cpp: undefined reference to `glBindTexture@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x90d):Image.cpp: undefined reference to `glTexImage2D@36'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x933):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x954):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x970):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x996):Image.cpp: undefined reference to `glTexParameteri@12'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x9e0):Image.cpp: undefined reference to `glDeleteTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0xcbb):Image.cpp: undefined reference to `glDeleteTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0xdc6):Image.cpp: undefined reference to `glDeleteTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0xec6):Image.cpp: undefined reference to `glDeleteTextures@8'
D:/windhl/SFML-1.0-sdk/SFML-1.0/lib/mingw/static/libsfml-graphics.a(Image.o)(.text+0x169d):Image.cpp: undefined reference to `glDeleteTextures@8'
collect2: ld returned 1 exit status

make.exe: *** [renderwin.exe] Error 1




i will be crazy  for these ~~~~~ :?

3
Graphics / why can not use "sfSprite"
« on: August 29, 2007, 09:31:12 am »
thank u ~~~ I'll try again~~~ :roll:

4
Graphics / why can not use "sfSprite"
« on: August 29, 2007, 08:48:50 am »
when I want to create a sfSprite instance like this:
Code: [Select]

.....
   //1.create a Image in the memory
    sfImage Image;
    if(!Image.LoadFromFile("windhl.jpg"))
      return EXIT_FAILURE;
     
    //2.create a spirte
    sfSprite Sprite;
    Sprite.SetImage(Image);
......


the compile Error is
Quote

  variable 'vtable for sfSprite' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details.


so  I want to know WHY?  and  what's "ld's" ?

Thank u  for your help ~~~

5
Graphics / why is it ??
« on: August 22, 2007, 05:04:33 pm »
code :

Code: [Select]

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>


////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
    // Create the main rendering window
    sfRenderWindow App(sfVideoMode(800, 600, 32), "SFML Graphics", false);

 

sfString Text("Hello SFML", "cheeseburger.ttf", 50);

    bool Running = true;
    while (Running)
    {
        // Process events
        sfEvent Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sfEvent::Close)
                Running = false;
        }

App.Draw(Text);
        // Display window contents on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}






 I  use  F10 to trace the application,   when it gos to
"   sfString Text("Hello SFML", "cheeseburger.ttf", 50);  "

there will be  a message box with  the Error:

Quote

Unhandled exception at 0x7c812a5b in sfml1.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012f45c.





why is it ??? :?:

6
Graphics / I get it , but .......
« on: August 22, 2007, 04:53:31 pm »
firstly ,  I  use "Console App"


I compile successfully, but when I run the application, it runs wrong !!! :cry:  :?:  

Should I use "Win32 App"??


thank u~

7
Graphics / Failed to use Graphics
« on: August 22, 2007, 04:17:19 pm »
now I am trying to test the code about Graphics

Code: [Select]

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>


////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
    // Create the main rendering window
    sfRenderWindow App(sfVideoMode(800, 600, 32), "SFML Graphics", false);

    // Load the sprite image from a file
    sfImage Image;
    if (!Image.LoadFromFile("sprite.tga"))
        return EXIT_FAILURE;

    // Create the sprite
    sfSprite Sprite(Image);

    // Change its properties
    Sprite.SetColor(sfColor(0, 255, 255, 128));
    Sprite.SetLeft(200.f);
    Sprite.SetTop(100.f);
    Sprite.SetScale(2.f);

    // Start game loop
    bool Running = true;
    while (Running)
    {
        // Process events
        sfEvent Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sfEvent::Close)
                Running = false;
        }

        // Get elapsed time
        float ElapsedTime = App.GetFrameTime();

        // Move the sprite
       if (App.GetInput().IsKeyDown(sfKey::Left))  Sprite.SetLeft(Sprite.GetLeft() - 100 * ElapsedTime);
        if (App.GetInput().IsKeyDown(sfKey::Right)) Sprite.SetLeft(Sprite.GetLeft() + 100 * ElapsedTime);
        if (App.GetInput().IsKeyDown(sfKey::Up))    Sprite.SetTop(Sprite.GetTop() - 100 * ElapsedTime);
        if (App.GetInput().IsKeyDown(sfKey::Down))  Sprite.SetTop(Sprite.GetTop() + 100 * ElapsedTime);

        // Rotate the sprite
        if (App.GetInput().IsKeyDown(sfKey::Add))      Sprite.Rotate(- 100 * ElapsedTime);
        if (App.GetInput().IsKeyDown(sfKey::Subtract)) Sprite.Rotate(+ 100 * ElapsedTime);

        // Display sprite in our window
        App.Draw(Sprite);

        // Display window contents on screen
        App.Display();
    }

    return EXIT_SUCCESS;
}





I have added sfml-graphics.lib ,and  I also added DevIL.dll, freetype6.dll and zlib1.dll in my project's directory. However, when I compile the code , there always are some problems:

 
Quote

error LNK2001: unresolved external symbol "public: bool __thiscall sfInput::IsKeyDown(enum sfKey::Code)const " (?IsKeyDown@sfInput@@QBE_NW4Code@sfKey@@@Z)   



Quote

error LNK2001: unresolved external symbol "private: virtual void __thiscall sfWindow::OnEvent(class sfEvent const &)" (?OnEvent@sfWindow@@EAEXABVsfEvent@@@Z)   




how  can  I  do???
 
tks very much ~~~~ :)

8
General discussions / Chines Student
« on: August 22, 2007, 06:03:25 am »
i am a Chinese Student ,  i  get it  just now.  and  i will  translate some importante sf-classes in Chinese.

http://hi.baidu.com/windhl/blog

i hope all of u can  help me if i  meet trouble~~:) :lol:

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