1
Network / error with server (SFML 2.0)
« on: December 20, 2011, 05:30:42 am »
Hi! I'm new to network programming and I'm trying to write a simple server program using a socket selector in visual studio 2010.
When ever I try to build the program I get the following error:
Error 1 error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
File:socket.hpp
line 177
This is the only error I get.
I wonder if there is something obvious that is wrong with the code that I just don't understand.
When ever I try to build the program I get the following error:
Error 1 error C2248: 'sf::NonCopyable::NonCopyable' : cannot access private member declared in class 'sf::NonCopyable'
File:socket.hpp
line 177
This is the only error I get.
I wonder if there is something obvious that is wrong with the code that I just don't understand.
Code: [Select]
#include "stdafx.h"
#include <iostream>
#include <list>
#include <SFML/System.hpp>
#include <SFML/Network.hpp>
void DoServer(unsigned short Port)
{
sf::TcpListener Listener;
std::list<sf::TcpSocket*> Clients;
if (!Listener.Listen(Port))
return;
sf::SocketSelector Selector;
Selector.Add(Listener);
while (true)
{
if( Selector.Wait() )
{
if( Selector.IsReady( Listener ) )
{
sf::TcpSocket* client = new sf::TcpSocket;
if( Listener.Accept( *client ) == sf::Socket::Done )
{
Clients.push_back( client );
Selector.Add( *client );
client->SetBlocking( false );
}
}
else
{
for( std::list<sf::TcpSocket*>::iterator it = Clients.begin();it != Clients.end(); )
{
sf::TcpSocket client = **it;
if( Selector.IsReady( client ) )
{
sf::Packet packet;
sf::Socket::Status state = client.Receive( packet );
if( state == sf::Socket::Done )
{
//code for sending packet to all clients
continue;
}
else if( state == sf::Socket::Disconnected )
{
Selector.Remove( client );
it = Clients.erase( it );
}
}
else
{
++it;
}
}
}
}
}
}
int main()
{
DoServer(4567);
return 0;
}