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Graphics / Re: Draw Depth
« on: November 21, 2012, 08:09:15 pm »
Sorry, in SFML 2.0 no depth too? It is a big shortcoming. Very often I can not observe sequence of sprite output to screen according to z-position...
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Nice landing hahaha
Where would you even need 20+ sounds simultaneously?I write a great space MMORPG "Cosmagers online", dear friend!
sf::SocketTCP ClientSock;
sf::IPAddress ServerIP;
ServerIP=sf::IPAddress(123, 456, 123, 456);// for example
if (ClientSock.Connect(4567, ServerIP,5) != sf::Socket::Done)
{
cout << "Client connection to server **** Error ****";
return false;
}
else
{
cout << "Client connection to server OK!";
}