Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Uncle_Mike

Pages: [1] 2
1
Graphics / Re: Draw Depth
« on: November 21, 2012, 08:09:15 pm »
Sorry, in SFML 2.0 no depth too?  It is a big shortcoming.  Very often I can not observe sequence of sprite output to screen according to z-position...

2
Graphics / Re: Play movie?
« on: November 21, 2012, 07:50:52 pm »
Thanks very much.

3
Graphics / Play movie?
« on: November 20, 2012, 05:59:59 pm »
How play movie in application window? Format-   vid. mp4. OS- WinXP.

4
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: October 06, 2012, 10:09:37 am »
Hi. Council of experienced users of SFML is necessary to me. I began the project on version 1.6.  But now  2.0 is available. Has to me sense to recode the project on version 2.0?

5
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: October 03, 2012, 07:34:01 pm »
By the way I look for the graphics artist. But nobody want to draw for free... :) If anybody artist is interesting to help me - welcome! Especially if you speak Russian :)

6
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: September 29, 2012, 02:24:20 pm »
Hi again. I continue to develop my game. New video - Fuel Station on planet:





7
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: May 16, 2012, 12:56:28 pm »
Quote
Nice landing hahaha

hahaha too. Sorry, guys, I yet didn't finish courses of cosmonauts. ;)

One more video - planetary  terminal for spaceships "MYXOCPAHCK" :



8
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: May 16, 2012, 11:10:54 am »
Hi.
I made Star System generator.
The system includes about 9 planets, each planet can have up to the 3 satellites, and up to 200 asteroids which will fly on all system. All movement of planets, the moon and asteroids is simulated in real time according to gravitation laws!
Here a schematic view of system from very big distance -



Short review of Star system ( video) :



Flight to planet ( video ):





9
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: April 30, 2012, 07:26:58 am »
Landing on asteroid-


10
SFML projects / Re: COSMAGERS - new 2D MMORPG developing
« on: April 25, 2012, 07:41:19 pm »
Gameplay:



Phisics:



11
Audio / Re: How many can be sounds in game?
« on: April 10, 2012, 04:45:48 pm »
Where would you even need 20+ sounds simultaneously?
I write a great space MMORPG "Cosmagers online", dear friend! ;)

12
Audio / Re: How many can be sounds in game?
« on: April 07, 2012, 10:10:13 am »
I found a solution.
If I use OpenAL32.dll from openal.org (file size 107KB), -  maximum sounds quantity in my game is near only 20!!!
 But  if I use OpenAL32.dll from SFML (file size 205KB), -  everething is OK! Maximum sounds quantity is very large!!!
Why??? :)))

13
Network / Can not connect TCP socket (to server)
« on: March 09, 2012, 02:10:38 pm »
No! Of course no! :) There are separate computers, and They are locate in different buildings.

14
Network / Can not connect TCP socket (to server)
« on: March 09, 2012, 01:41:44 pm »
No, Server is internet host.
Address is the same as can be get by sf::IPAddress::GetPublicAddress().

15
Network / Can not connect TCP socket (to server)
« on: March 09, 2012, 12:39:43 pm »
Hi.
From my Client application I try connect to my Server application.

Client code:
Code: [Select]

sf::SocketTCP ClientSock;
sf::IPAddress ServerIP;

   ServerIP=sf::IPAddress(123, 456, 123, 456);// for example

if (ClientSock.Connect(4567, ServerIP,5) != sf::Socket::Done)
{
cout << "Client connection to server **** Error ****";
return false;
}
else
{
cout << "Client connection to server OK!";
}


But connection is Error!
What is problem?
Server Listener is ok, and is working properly.
My FireWall is unblocked...

Pages: [1] 2
anything