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Window / Re: How to check whether or not an OpenGL context was created?
« on: February 02, 2013, 09:20:04 pm »
I meant "fail" in the meaning of "I didn't get the version I requested". I remember using a library (don't remember which though) that would fall back to OpenGL 2.1if I requested 4.0, which wasn't supported by my graphics card at the time. Or are you saying that doesn't happen?