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SFML projects / Re: SFML Light System - Let There Be Light
« on: April 26, 2012, 06:59:00 pm »
@lolz123
That's great, participated in Ludum Dare as well, although I didn't finish the game on time due to it being too ambitious and I decided to quit a little after midnight around 3 hours before the competition ended (I'm from Sweden)
@jmcmorris
Actually I'm "porting" the engine a Game Maker project of mine to C++, it's an online rpg, won't call it an MMO yet since it's not massive by any means so far although it got the potential to be (I'm not exactly porting it, it's more of a remake)
The Game Maker version got about 15 months in the works and the C++ one like one.
Got more than 2 years experience of multiplayer programming in GameMaker through 39dll and got a basic understanding about how most stuff on the internet works.
If you wish you can check out our website at www.nevereal.net
Anyways, won't turn this topic into a discussion about our private projects more than I've already done since that's pretty offtopic and most likely breaks the forum rules.
That's great, participated in Ludum Dare as well, although I didn't finish the game on time due to it being too ambitious and I decided to quit a little after midnight around 3 hours before the competition ended (I'm from Sweden)
@jmcmorris
Actually I'm "porting" the engine a Game Maker project of mine to C++, it's an online rpg, won't call it an MMO yet since it's not massive by any means so far although it got the potential to be (I'm not exactly porting it, it's more of a remake)
The Game Maker version got about 15 months in the works and the C++ one like one.
Got more than 2 years experience of multiplayer programming in GameMaker through 39dll and got a basic understanding about how most stuff on the internet works.
If you wish you can check out our website at www.nevereal.net
Anyways, won't turn this topic into a discussion about our private projects more than I've already done since that's pretty offtopic and most likely breaks the forum rules.