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SFML wiki / Re: Game Engine tutorial
« on: July 07, 2012, 05:07:08 am »
@GatorQue
Thanks for the quick response! That was incredibly helpful and much more thorough than anything else I found, I was able to get it working, and once I actually did everything correctly, it worked impressively well. Thanks again and great work with GQP, just, perhaps consider copying that post to the project's page. It's also probably worth making it explicitly clear that dependencies are set in in the cmake options file in the following format
Now I've just got to modify my code to use the new Asset Manager, and start looking into what the Entity Module does
Thanks for the quick response! That was incredibly helpful and much more thorough than anything else I found, I was able to get it working, and once I actually did everything correctly, it worked impressively well. Thanks again and great work with GQP, just, perhaps consider copying that post to the project's page. It's also probably worth making it explicitly clear that dependencies are set in in the cmake options file in the following format
Quote
set(MYAPP_DEPS SFML GQE)maybe by making them the default in the skeleton project, or leaving a comment explicitly showing the format. I was a bit thrown off by this because I was expecting to pass a comma separated list of values, or a statement for each dependency, or something similar.
Now I've just got to modify my code to use the new Asset Manager, and start looking into what the Entity Module does