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General discussions / Re: Android and iOS ports available for testing
« on: May 14, 2018, 10:15:54 pm »
Hey guys.
So, I was testing out the iOS port last night for my game City Clickers and it seems to work sufficiently enough. Adding touch in addition to mouse controls was really straightforward. Have some weird flickering at launch (the whole screen is magenta for a moment), hopefully something I can track down. I'm not sure about actually targeting iOS, just experimenting for now but it seems promising.
Two quick questions:
1) Are render textures supposed to work on iOS?
2) As I understand, shaders are not supported due to older OpenGL ES and upgrading is quite a bit of work. How much work you reckon? What are the roadblocks? Given some good pointers, could I (with no real graphics programming experience) make something work?
It's pretty much the only thing I'm really missing atm. I have a post-processing shader to get the look I want, sort of complicated to achieve without it.
I guess I can work around something somehow but that would be an awesome addition/upgrade to the library.
The exciting moment I first got everything playable:
So, I was testing out the iOS port last night for my game City Clickers and it seems to work sufficiently enough. Adding touch in addition to mouse controls was really straightforward. Have some weird flickering at launch (the whole screen is magenta for a moment), hopefully something I can track down. I'm not sure about actually targeting iOS, just experimenting for now but it seems promising.
Two quick questions:
1) Are render textures supposed to work on iOS?
2) As I understand, shaders are not supported due to older OpenGL ES and upgrading is quite a bit of work. How much work you reckon? What are the roadblocks? Given some good pointers, could I (with no real graphics programming experience) make something work?
It's pretty much the only thing I'm really missing atm. I have a post-processing shader to get the look I want, sort of complicated to achieve without it.
I guess I can work around something somehow but that would be an awesome addition/upgrade to the library.
The exciting moment I first got everything playable: