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Graphics / [Solved] Problems with collision detection
« on: July 16, 2008, 01:36:24 pm »
Right now I'm using Hiura's method, except the ball is a square. That's why I wrote my own ball and paddle classes, I wanted functions to return the top/right/bottom/left of the sprites.
I don't plan on ever rotating the sprites, so I may try Puck's way. I'll also check out the wiki. I've got a few friends who know some French, so they might be able to help me if Google translate can't.
Thanks a lot guys
I don't plan on ever rotating the sprites, so I may try Puck's way. I'll also check out the wiki. I've got a few friends who know some French, so they might be able to help me if Google translate can't.

Thanks a lot guys
