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Messages - DeanOfLeicester

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1
General / Re: [Help] Creating a Map
« on: March 25, 2012, 07:04:15 am »
I have a class called Block and a bunch of other classes extend this class. I have a problem however... I want to store all the blocks into an array. However, I am having a problem. The plan is to have the max number of blocks in the game 256 width 512 height. I want to efficiently store these into an array or any method to hold them.


Should I make a list of addresses pointing to them or what?


Erm...probably like this :-
 
#define width 256;
#define height 512;

cBlock Blocks[width][height]; //An instance of your block class

// render your blocks
For(int i=0; I<width; I++)
{
   For(int j=0; j<height; j++)
     {
        App.Draw(Blocks[i][j]);
      }
}
 

2
SFML projects / Sequnce Master
« on: March 12, 2012, 04:20:06 am »
Quote from: "Codevine"
Looks pretty nice and I love the speed-button. I always hated it when you have to wait ten million seconds till you know what's up. I would make it slower before the last sound is played, since most of the time you already know what to press and you're just waiting for the last sound to appear.



Thank's  :)

It'd be great if you could let us know how to post a screen shot  :?:

I think you might be right about the last sound being played a little slower.
I think further improvements could be made as well - like getting rid of the message box, and implement a different way of letting the user know they've  pressed a wrong button, and what button they should have pressed.

A few other things as well, like options for a  full screen, have the speed level increase as the user progresses through the game automatically, having an option for different sounds instead of that piano like sound,
an option for several players, and a high score might be a good idea too.

I don't think I'll bother though for such a trivial game, unless I decide to revamp it for iOS or andoid that is.  :lol:

3
SFML projects / Sequnce Master
« on: March 12, 2012, 03:51:17 am »
Quote from: "Shy Guy"
Nice game :D

my first record was 16 :P


Thank's  :)

Mines 13 up to now, but then again I didn't really develop it to play myself lol

4
SFML projects / Good Job!!
« on: March 11, 2012, 04:47:11 am »
Nice liitle game  :D

I made a game similar to this a few year back called "Wordy"

I think you should probably include your source code if you truly want to release your software under the GNU licence, otherwise it's public domain.

The fonts look fine to me, they go with the overall game.

Good efort :wink:

5
SFML projects / Sequnce Master
« on: March 08, 2012, 02:37:14 pm »
Thank you Orwel.

Your memory is little better than mine, my high score is 11 :) !!!
I can't find a facility to upload any screen shots  :(  

Here's some detail for other forum users :

Sequence Master :-

A revamp of the classic 80's memory trainer "Simon Says".
Test your memory by simply repeating the order sequence of flashing lights.
How much can you score?

6
SFML projects / Sequnce Master
« on: March 06, 2012, 11:26:26 am »
A complete simple game I made using sfml.
Please feel free to post any opinions, suggestions or questions you have.

Seqence Master : http://www.mediafire.com/?c1v43ky8mgcxrzc

Enjoy!

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