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Graphics / PreserveOpenGLStates
« on: March 12, 2012, 09:26:33 pm »
I'm not trying to use SFML with XNA, I'm trying to use SFML and OpenGL instead of XNA!!
I thought it would be easy but SFML is giving me a really hard time. I need to know specifically which states are preserved when calling RenderWindow.PreserveOpenGLStates()
I thought it would be easy but SFML is giving me a really hard time. I need to know specifically which states are preserved when calling RenderWindow.PreserveOpenGLStates()