Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DunklesTier

Pages: [1]
1
Graphics / Thanks
« on: March 10, 2012, 03:10:33 pm »
Thanks a lot everyone, I'm going to use the priority system implementation suggested.  And Laurent, great engine, by the way.

2
Graphics / SFML 2 Forcing Sprites to draw at top
« on: March 08, 2012, 05:28:35 am »
Is there any way of forcing a Sprite to be drawn to the screen in a different level than RenderWindow.Draw(Sprite) is called?

Ex.  Sprite 1 and Sprite 2 have the same position.  Is there a way to tell the RenderWindow to draw Sprite1 on top of Sprite2 even if I call my RenderWindow's Draw function to draw Sprite1 first?

Pages: [1]