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General / Help understanding the tutorials?
« on: March 14, 2012, 09:38:36 pm »
I acknowledge that my first post was unfair. So, of course, I'm not upset about any rudeness.
For my part, I spent some six hours trying to make this stuff work, and ultimately, I was unable to compile the most basic program. This was somewhat humiliating for a person who has written working games in C++. I hope you will pardon my frustration.
In substantive response to Laurent, what I did not understand is that the DLLs are not needed until after compiling is complete. I thought this DLL copying was another step that needed to come before compiling (after all, it said, "Don't forget" like it's something that I should have done by now).
This post by VPellen is spectacular. I really appreciate the information.
EDIT:
I have fixed the problem. It's something I don't really understand; I'll try to explain it.
Yesterday, I thought I had to put the DLLs in the directory with my executable. I didn't have an executable yet, but I knew which directory Code::Blocks was going to put it in when I pushed "Build and Run". So I copied the DLLs to that target directory.
When I deleted those DLLs, the code ran fine. No more problems.
Again, I appreciate your time and effort.
For my part, I spent some six hours trying to make this stuff work, and ultimately, I was unable to compile the most basic program. This was somewhat humiliating for a person who has written working games in C++. I hope you will pardon my frustration.
In substantive response to Laurent, what I did not understand is that the DLLs are not needed until after compiling is complete. I thought this DLL copying was another step that needed to come before compiling (after all, it said, "Don't forget" like it's something that I should have done by now).
This post by VPellen is spectacular. I really appreciate the information.
EDIT:
I have fixed the problem. It's something I don't really understand; I'll try to explain it.
Yesterday, I thought I had to put the DLLs in the directory with my executable. I didn't have an executable yet, but I knew which directory Code::Blocks was going to put it in when I pushed "Build and Run". So I copied the DLLs to that target directory.
When I deleted those DLLs, the code ran fine. No more problems.
Again, I appreciate your time and effort.