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General / Simple Image Encryption
« on: March 21, 2012, 12:58:16 am »Quote from: "MorleyDev"
To be honest, encrypting images like this is relatively pointless: If people want them, they'll get them.
They'll take screen captures of the game and copy them out of that.
They'll decrypt the files by looking at the exe structure and figuring out the encryption key.
They'll just copy the graphics style and make their own.
It's pointless to stop the signal.
If you want to make it so the layman can't just copy and paste and at least has to do a couple of minutes work, compression is the better way to go.
Packing everything into one big zip file and loading them from that is a common trick that's been around since before Doom (WAD files). Plus being able to keep everything close to each other in the hard drive by packing it all into one file can help to improve performance and has some other benefits regards to making, sharing levels etc.
Okay, as much as I appreciate the input, I feel like you didn't read any of the thread. I know anyone who wants the images is going to be able to get them; I'm protecting the images so that players don't spoil the plot for themselves (it's a Visual Novel, so the plot's really all there is), not because I think I'm going to be able to stop piracy. Packing things into a zip file might have been a good idea, but I've already got a system for removing headers and loading images with removed headers working.