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General / Problem with 'Opening a Window' Tutorial
« on: April 04, 2012, 08:49:02 am »
Here is my setup:
I copy/paste code from website.
In VC++ directories, I set include and library directories as stated in tutorial.
In Linker -> Input, I add dependency 'sfml-window.lib' and add the corresponding .dll to same directory as .exe.
Am running in 'Release' mode. Cleaned and rebuilt.
When I run the project under this configuration, it tells me that 'sfml-system.dll' is needed. Which is weird because the corresponding .lib is not in the Linker->Input dependencies. I guess the libraries depend upon one another (side question: is there any way to see this besides seeing the error message?)
When I put the 'sfml-system.dll' in the proper folder, I get a buffer overrun error. Where am I going wrong?
I copy/paste code from website.
In VC++ directories, I set include and library directories as stated in tutorial.
In Linker -> Input, I add dependency 'sfml-window.lib' and add the corresponding .dll to same directory as .exe.
Am running in 'Release' mode. Cleaned and rebuilt.
When I run the project under this configuration, it tells me that 'sfml-system.dll' is needed. Which is weird because the corresponding .lib is not in the Linker->Input dependencies. I guess the libraries depend upon one another (side question: is there any way to see this besides seeing the error message?)
When I put the 'sfml-system.dll' in the proper folder, I get a buffer overrun error. Where am I going wrong?
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