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Messages - ayzed

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1
General / Re: best way to manage entity
« on: May 01, 2012, 07:16:12 pm »
i will check it right now,thank you veryyyyy much :D

2
General / best way to manage entity
« on: May 01, 2012, 06:25:33 pm »
how can i make a list that can contain multiple class and object so that i can add elements to the game world as easy as in FlashPunk in action script 3?

3
Let's say that i want to call the draw method less than other methods so i can have more cpu for those other methods like updating movement or collision,how can i do it?can i have a working exemple?
thanx in advance

4
thank you very much :D

5
it's all in the question,how can i do it without changing the size of each sprite individualy to get that effect?
thanx in advance

6
Graphics / Re: Sfml 2.0 Flipping a sprite
« on: April 12, 2012, 05:16:28 pm »
nvm, thank you for you fast answers :D :D :D

7
Graphics / Re: Sfml 2.0 Flipping a sprite
« on: April 12, 2012, 04:44:21 pm »
it works :D
somthing else, why animations from sprites are buggy and sometimes the images disappear?

8
Graphics / Re: Sfml 2.0 Flipping a sprite
« on: April 12, 2012, 03:46:00 pm »
Using scale change the position too, I don't want that,how can i solve it?

9
Graphics / Sfml 2.0 Flipping a sprite
« on: April 12, 2012, 04:52:06 am »
Is there a way to flip a sprite as easy as FlipX() in sfml 1.6 ???

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